1.17. Glossary

abstraction
focusing on desired behaviors and properties while disregarding what is irrelevant/unimportant
access keywords
keywords such as ‘’public’‘, private’‘, and ‘’protected’’ that indicates what class properties/behaviors a user can change
address-of
The address-of operator (&) is used to access the address of a C++ variable.
argument
data passed to a parameter.
array
a data structure consisting of an ordered collection of data elements of identical type in which each element can be identified by an array index.
atomic data type
basic data type that cannot be broken down into any simpler data elements.
bool
keyword for Boolean data type.
char
keyword for character data type that stores a single character.
class
a template for creating (instantiating) objects, for providing initial values for state via member variables, and for implementations of behavior via member functions or methods
class methods
the functions and methods that belong to a class that describe what the class can do
collection
a grouping of a number of data items (possibly only zero or one) that have some shared significance or need to be operated upon together.
const
keyword that makes a variable or value immutable. i.e. constant and unchanging.
constructor
an class’ special function that initializes an object of that class
dereference
follow a pointer to its referenced memory location and read the data there.
double
keyword for double-precision floating point data type.
encapsulation
hiding the contents of a class except when absolutely necessary
float
keyword for floating point data type.
friend
an operator or function that can access the private data members of a class of which it is designated as a friend.
friend function
a function defined outside that class’ scope but has access to private and protected members of the class
function
A section of code that performs a procedure and is usually named.
hash table
a collection consisting of key-value pairs with an associated hash function that maps the key to the associated value.
immutable
unable to be modified.
inheritance
sharing/gaining the same behavior as another class
instance
an occurrence of an object
int
keyword for integer data type.
mutability
able to be modified.
object
an abstraction of that can contain data as well as manipulate data
object attribute
a property of an object that describes what it “looks like”
object-oriented programming language
programming language that uses objects to represent data and methods such as C++ and Java
overloading
specifying more than one definition for the same function name or the same operator within the same scope.
parameter
a variable in a function or method definition that accepts data passed from an argument.
pointer
a variable that stores and manipulates memory addresses.
polymorphism
the ability to process objects or methods differently depending on their data type, class, number of arguments, etc.
reference
a value that indicates a place in a computer’s memory.
set
an unordered data structure consisting of unique, immutable data values.
string
a sequential data structure consisting of zero or more characters.
vector
sequence container storing data of a single type that is stored in a dynamically allocated array which can change in size.
void
keyword indicating a function has no return value.
word
unit of data used by a particular processor design.
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